Showing posts with label model. Show all posts
Showing posts with label model. Show all posts

Tuesday, July 16, 2013

Back to doing some more 3D modeling: cargo ship design process

Hi, It's been a while since I've done some stuff.
I'm modeling a cargo ship and going through it stage by stage.
(Actually, I'm more focussed on making modular components that can be combined into more designs. May or may not be game design related, still thinking about that :p )
To start off: here's the basic layout for the design:
Now for the refining process, let's start off with the core block first.

Next up, the cargo blocks have been reworked for the V2.
It's been a while since I last updated yet again.
Cockpit area and engine block added. Time to add some point defense guns in case it needs to handle some floating debris.

Added a pair of railguns, but for now, the thing still looks a bit boring, right? Time to add some textures
After some fiddling around with the materials, here's what I got
... Probably going to rework that soon, but for now, I'm going to experiment with the modules I've done so far.

Gunship variant:

Well, you can't really make up anything out of these screenshots...
How to highlight the edges in blender: Under render options - Post Processing - Edge

Sunday, April 14, 2013

Submarine render, texture baking experiment


A small experiment I did with texture baking in blender.
It did not entirely succeed... The model on the left has around 60K+ faces, while the one on the right only has only in the 400+ range.

Here's the first try, somehow ended up rather strange.
Going to keep experimenting until I figure this out properly.

Learned: pack the texture images and link them to your materials before appending the model to another file or saving, otherwise they won't be added properly.

Sunday, March 10, 2013

Pirate mecha, now with materials added

Added some more materials to my little pirate mecha I posted a while ago.
I'll continue rigging the thing soon enough, and animation experiments will follow.
After I finally figure out this baking thing, as right now, it takes too long to render.

Click image for full size view of the render.

Tuesday, March 5, 2013

Update: assault mech

I've added some materials to the assault mech mesh I've shown you guys a short while ago.
As you've probably noticed, I tried going for a touch of mechwarrior with this one.

Armament:
- Dorsal mounted medium particle accelerator cannon.
- Side mounted four barrel caseless high explosive shell launcher X2

 To be added:
- More materials
- Some textures

Monday, September 10, 2012