Showing posts with label mech. Show all posts
Showing posts with label mech. Show all posts

Wednesday, May 1, 2013

Mecha design process

It's been a long while since I posted.
I'm doing this particular design in steps, and will add to this post as I move along with the design.
The newest image will be on top of the list.
The basic premise: A simple mass production mecha model without a head and with the ability to design some variant models... oh, and a reasonable polygon count.

Stage 6: added some more detailing to various parts, as well as modifying some of the materials a bit.


Fifth stage: added some basic materials, next up, more detailing.
Poly count for this stage model: 2K'ish faces
Materials acquired from: http://matrep.parastudios.de/


Fourth stage: Legs reworked, next up, texturing


Third stage: arms reworked, now busy with the legs.


First stage was just a crude first design to figure out the general layout of the machine, and in the second stage I expanded on the cockpit and spine sections of the machine.
Polygon count is still quite low, with just under 2K faces for both models combined.

Sunday, March 10, 2013

Pirate mecha, now with materials added

Added some more materials to my little pirate mecha I posted a while ago.
I'll continue rigging the thing soon enough, and animation experiments will follow.
After I finally figure out this baking thing, as right now, it takes too long to render.

Click image for full size view of the render.

Tuesday, March 5, 2013

Update: assault mech

I've added some materials to the assault mech mesh I've shown you guys a short while ago.
As you've probably noticed, I tried going for a touch of mechwarrior with this one.

Armament:
- Dorsal mounted medium particle accelerator cannon.
- Side mounted four barrel caseless high explosive shell launcher X2

 To be added:
- More materials
- Some textures

Monday, March 4, 2013

Monday, February 11, 2013

Blender mecha

I've been working on this little experiment over the weekend.
You'll notice some zeon/zaku aspects here.






Tuesday, January 29, 2013

Underwater miner

A small underwater mining vessel I've been having quite a bit of fun with.
Got tired of using sculptris, so I've switched to blender.


Here it is again after some material tweaking.
And here it is after some more tweaking and putting it into a little scene.
 

Monday, January 28, 2013

Old art I recently found again

I recently found this little thing on my deviantart, and figured, hey, why not post it here?

Wednesday, January 2, 2013

Interlude: battle armor

Another little side-project for when I get tired of working on my bigger stuff.

The knight phoenix, finally starting to make some progress here.

It's almost starting to look decent at the intended resolution, so I'm calling this a minor breakthrough for this little project. Still quite a few more sessions to go though, but we're getting there.
Click image for full size.

Previous update at: Update 2

Monday, December 24, 2012

Update knight phoenix

As shown in the title of this post, I've finally decided on a name for this guy.

Here's the latest WIP:


Previous stage can be found at: http://coldworks-art.blogspot.be/2012/12/knight-robot-preview.html