Showing posts with label mecha. Show all posts
Showing posts with label mecha. Show all posts

Wednesday, May 1, 2013

Mecha design process

It's been a long while since I posted.
I'm doing this particular design in steps, and will add to this post as I move along with the design.
The newest image will be on top of the list.
The basic premise: A simple mass production mecha model without a head and with the ability to design some variant models... oh, and a reasonable polygon count.

Stage 6: added some more detailing to various parts, as well as modifying some of the materials a bit.


Fifth stage: added some basic materials, next up, more detailing.
Poly count for this stage model: 2K'ish faces
Materials acquired from: http://matrep.parastudios.de/


Fourth stage: Legs reworked, next up, texturing


Third stage: arms reworked, now busy with the legs.


First stage was just a crude first design to figure out the general layout of the machine, and in the second stage I expanded on the cockpit and spine sections of the machine.
Polygon count is still quite low, with just under 2K faces for both models combined.

Saturday, March 23, 2013

More alchemy sketches for now

Here's my latest batch of alchemy sketches.
Inspiration level raised to 64%, will be running at full capacity again soon.








Sunday, March 10, 2013

Pirate mecha, now with materials added

Added some more materials to my little pirate mecha I posted a while ago.
I'll continue rigging the thing soon enough, and animation experiments will follow.
After I finally figure out this baking thing, as right now, it takes too long to render.

Click image for full size view of the render.

More fun with alchemy

I fired up alchemy again today, and here's what came out of my experimenting:

It's fun to do some random experimenting from time to time to get a change of pace from your more serious works.

As I said in my title, this was made entirely in alchemy, a pretty nifty sketching program.
It's either a mecha cthulhu or a body armor for one of those creatures from district 9

Sunday, February 17, 2013

Gun render

An experiment with blender toon materials.
Starting to understand on this work, but still got a fair amount of manual to go through.








Monday, February 11, 2013

Blender mecha

I've been working on this little experiment over the weekend.
You'll notice some zeon/zaku aspects here.






Tuesday, January 29, 2013

Underwater miner

A small underwater mining vessel I've been having quite a bit of fun with.
Got tired of using sculptris, so I've switched to blender.


Here it is again after some material tweaking.
And here it is after some more tweaking and putting it into a little scene.
 

Monday, January 28, 2013

Old art I recently found again

I recently found this little thing on my deviantart, and figured, hey, why not post it here?

Wednesday, January 2, 2013

Interlude: battle armor

Another little side-project for when I get tired of working on my bigger stuff.

The knight phoenix, finally starting to make some progress here.

It's almost starting to look decent at the intended resolution, so I'm calling this a minor breakthrough for this little project. Still quite a few more sessions to go though, but we're getting there.
Click image for full size.

Previous update at: Update 2

Saturday, December 29, 2012

Knight phoenix update 2

 
I've made some more progress on this little design.
More updates coming soon.

More steps will follow.

Last post at: http://coldworks-art.blogspot.be/2012/12/update-knight-phoenix.html

Monday, December 24, 2012

Update knight phoenix

As shown in the title of this post, I've finally decided on a name for this guy.

Here's the latest WIP:


Previous stage can be found at: http://coldworks-art.blogspot.be/2012/12/knight-robot-preview.html