It's been a long while since I posted.
I'm doing this particular design in steps, and will add to this post as I move along with the design.
The newest image will be on top of the list.
The basic premise: A simple mass production mecha model without a head and with the ability to design some variant models... oh, and a reasonable polygon count.
Stage 6: added some more detailing to various parts, as well as modifying some of the materials a bit.
Fifth stage: added some basic materials, next up, more detailing.
Poly count for this stage model: 2K'ish faces
Materials acquired from: http://matrep.parastudios.de/
Fourth stage: Legs reworked, next up, texturing
Third stage: arms reworked, now busy with the legs.
First stage was just a crude first design to figure out the general layout of the machine, and in the second stage I expanded on the cockpit and spine sections of the machine.
Polygon count is still quite low, with just under 2K faces for both models combined.
Showing posts with label design. Show all posts
Showing posts with label design. Show all posts
Wednesday, May 1, 2013
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