I'm in the process of rendering a tanker (ship).
Still early progress'ish, but coming along quite nicely.
The materials were acquired from blender open material database
Only around 366 faces for this one, but only one problem.
It takes forever to render, so I doubt it's suitable for ingame use yet.
I'm going to try to bake it next.
First attempt, copy the mesh, unwrap and bake to selected.
Result: too dark
Used two standard lights in the baking process.
Second attempt: used a normal baking method this time, results are better this time, and I might actually be able to use it as an ingame passive prop now.
Showing posts with label baking. Show all posts
Showing posts with label baking. Show all posts
Monday, May 20, 2013
Sunday, April 14, 2013
Submarine render, texture baking experiment
A small experiment I did with texture baking in blender.
It did not entirely succeed... The model on the left has around 60K+ faces, while the one on the right only has only in the 400+ range.
Here's the first try, somehow ended up rather strange.
Going to keep experimenting until I figure this out properly.
Learned: pack the texture images and link them to your materials before appending the model to another file or saving, otherwise they won't be added properly.
Subscribe to:
Posts (Atom)




