Here's my latest batch of alchemy sketches.
Inspiration level raised to 64%, will be running at full capacity again soon.
Showing posts with label Alchemy. Show all posts
Showing posts with label Alchemy. Show all posts
Saturday, March 23, 2013
Wednesday, March 20, 2013
Post of the day: more alchemy sketches
Seems I've got a massive case of artists block regarding 3D modeling, so I'll try doing some more alchemy sketches until it passes.
Here's one I did today:
I've been wondering...
How does one deal with artists block?
I think I'm going to do some other stuff in the meantime.
Will post updates soon.
Here's one I did today:
I've been wondering...
How does one deal with artists block?
I think I'm going to do some other stuff in the meantime.
Will post updates soon.
Monday, March 18, 2013
Alchemy sketch batch
For today, I show off some more alchemy sketches.
In the meantime, I'm also working on making a stencyl based game for the currently running game design challenge.
It will be a bit of a sandbox game, standby for further details.
In the meantime, I'm also working on making a stencyl based game for the currently running game design challenge.
It will be a bit of a sandbox game, standby for further details.
Sunday, March 10, 2013
More fun with alchemy
I fired up alchemy again today, and here's what came out of my experimenting:
It's fun to do some random experimenting from time to time to get a change of pace from your more serious works.
As I said in my title, this was made entirely in alchemy, a pretty nifty sketching program.
It's either a mecha cthulhu or a body armor for one of those creatures from district 9
It's fun to do some random experimenting from time to time to get a change of pace from your more serious works.
As I said in my title, this was made entirely in alchemy, a pretty nifty sketching program.
It's either a mecha cthulhu or a body armor for one of those creatures from district 9
Monday, September 24, 2012
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