Sunday, April 14, 2013

Submarine render, texture baking experiment

A small experiment I did with texture baking in blender.
It did not entirely succeed... The model on the left has around 60K+ faces, while the one on the right only has only in the 400+ range.

Here's the first try, somehow ended up rather strange.
Going to keep experimenting until I figure this out properly.

Learned: pack the texture images and link them to your materials before appending the model to another file or saving, otherwise they won't be added properly.

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