Got kind of tired of making robots, so I designed a beetle, once again using blender.
Still looks a bit plastic, though...
Some minor editing later:
Have I mentioned today how much I like bump mapping?
Textures used:
For fur pattern (less visible, so less detail needed)
Bump mapping pattern for shell
Bump mapping pattern for eye
Texture for spots on shell.
Desert material acquired from:
http://matrep.parastudios.de/index.php?action=view&material=165-sand&fc=10
(always give credit where due)
Not the best of results yet, but learned a lot so far.
No comments:
Post a Comment