Sunday, April 14, 2013
Submarine render, texture baking experiment
A small experiment I did with texture baking in blender.
It did not entirely succeed... The model on the left has around 60K+ faces, while the one on the right only has only in the 400+ range.
Here's the first try, somehow ended up rather strange.
Going to keep experimenting until I figure this out properly.
Learned: pack the texture images and link them to your materials before appending the model to another file or saving, otherwise they won't be added properly.
Tuesday, March 26, 2013
Saturday, March 23, 2013
More alchemy sketches for now
Here's my latest batch of alchemy sketches.
Inspiration level raised to 64%, will be running at full capacity again soon.
Inspiration level raised to 64%, will be running at full capacity again soon.
Friday, March 22, 2013
Alchemy sketches, will be doing more 3D stuff soon.
Today's post contains more alchemy sketches.
More 3D stuff will be coming soon, as well as an experiment with papercraft.
Even have a model ready for that, but I think it would be smart to wait until I can get the poly count down a bit on the model.
More 3D stuff will be coming soon, as well as an experiment with papercraft.
Even have a model ready for that, but I think it would be smart to wait until I can get the poly count down a bit on the model.
Wednesday, March 20, 2013
Post of the day: more alchemy sketches
Seems I've got a massive case of artists block regarding 3D modeling, so I'll try doing some more alchemy sketches until it passes.
Here's one I did today:
I've been wondering...
How does one deal with artists block?
I think I'm going to do some other stuff in the meantime.
Will post updates soon.
Here's one I did today:
I've been wondering...
How does one deal with artists block?
I think I'm going to do some other stuff in the meantime.
Will post updates soon.
Monday, March 18, 2013
Alchemy sketch batch
For today, I show off some more alchemy sketches.
In the meantime, I'm also working on making a stencyl based game for the currently running game design challenge.
It will be a bit of a sandbox game, standby for further details.
In the meantime, I'm also working on making a stencyl based game for the currently running game design challenge.
It will be a bit of a sandbox game, standby for further details.
Monday, March 11, 2013
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