Seems I've got a massive case of artists block regarding 3D modeling, so I'll try doing some more alchemy sketches until it passes.
Here's one I did today:
I've been wondering...
How does one deal with artists block?
I think I'm going to do some other stuff in the meantime.
Will post updates soon.
Wednesday, March 20, 2013
Monday, March 18, 2013
Alchemy sketch batch
For today, I show off some more alchemy sketches.
In the meantime, I'm also working on making a stencyl based game for the currently running game design challenge.
It will be a bit of a sandbox game, standby for further details.
In the meantime, I'm also working on making a stencyl based game for the currently running game design challenge.
It will be a bit of a sandbox game, standby for further details.
Monday, March 11, 2013
Sunday, March 10, 2013
Pirate mecha, now with materials added
Added some more materials to my little pirate mecha I posted a while ago.
I'll continue rigging the thing soon enough, and animation experiments will follow.
After I finally figure out this baking thing, as right now, it takes too long to render.
Click image for full size view of the render.
I'll continue rigging the thing soon enough, and animation experiments will follow.
After I finally figure out this baking thing, as right now, it takes too long to render.
Click image for full size view of the render.
More fun with alchemy
I fired up alchemy again today, and here's what came out of my experimenting:
It's fun to do some random experimenting from time to time to get a change of pace from your more serious works.
As I said in my title, this was made entirely in alchemy, a pretty nifty sketching program.
It's either a mecha cthulhu or a body armor for one of those creatures from district 9
It's fun to do some random experimenting from time to time to get a change of pace from your more serious works.
As I said in my title, this was made entirely in alchemy, a pretty nifty sketching program.
It's either a mecha cthulhu or a body armor for one of those creatures from district 9
Thursday, March 7, 2013
Blender render of the day: walker WIP
For my blender experimenting of the day, I modeled this simple walker model.
I'm going to take a stab at animating it through parenting, more updates will follow.
I'm going to take a stab at animating it through parenting, more updates will follow.
Tuesday, March 5, 2013
Alchemy sketch: beast soldier
Here's my latest sketch.
Alchemy is a great tool for the initial sketching stages of a work.
It's very fun to use and provides great workflow.
It's also very fun as a platform for exercising due to one defining feature (or lack thereof): there is no undo button.
Try it out for a spin yourself, I'm sure you'll enjoy.
Alchemy is a great tool for the initial sketching stages of a work.
It's very fun to use and provides great workflow.
It's also very fun as a platform for exercising due to one defining feature (or lack thereof): there is no undo button.
Try it out for a spin yourself, I'm sure you'll enjoy.
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