Wednesday, March 20, 2013

Post of the day: more alchemy sketches

Seems I've got a massive case of artists block regarding 3D modeling, so I'll try doing some more alchemy sketches until it passes.

Here's one I did today:
I've been wondering...
How does one deal with artists block?

I think I'm going to do some other stuff in the meantime.
Will post updates soon.

Monday, March 18, 2013

Alchemy sketch batch

For today, I show off some more alchemy sketches.




In the meantime, I'm also working on making a stencyl based game for the currently running game design challenge.
It will be a bit of a sandbox game, standby for further details.

Monday, March 11, 2013

Sunday, March 10, 2013

Pirate mecha, now with materials added

Added some more materials to my little pirate mecha I posted a while ago.
I'll continue rigging the thing soon enough, and animation experiments will follow.
After I finally figure out this baking thing, as right now, it takes too long to render.

Click image for full size view of the render.

More fun with alchemy

I fired up alchemy again today, and here's what came out of my experimenting:

It's fun to do some random experimenting from time to time to get a change of pace from your more serious works.

As I said in my title, this was made entirely in alchemy, a pretty nifty sketching program.
It's either a mecha cthulhu or a body armor for one of those creatures from district 9

Thursday, March 7, 2013

Blender render of the day: walker WIP

For my blender experimenting of the day, I modeled this simple walker model.
I'm going to take a stab at animating it through parenting, more updates will follow.


Tuesday, March 5, 2013

Alchemy sketch: beast soldier

Here's my latest sketch.

Alchemy is a great tool for the initial sketching stages of a work.
It's very fun to use and provides great workflow.
It's also very fun as a platform for exercising due to one defining feature (or lack thereof): there is no undo button.
Try it out for a spin yourself, I'm sure you'll enjoy.