I just did a small speed-thingy with gimp.
I'm doing the general concept for another 3D thing now.
Tuesday, March 26, 2013
Saturday, March 23, 2013
More alchemy sketches for now
Here's my latest batch of alchemy sketches.
Inspiration level raised to 64%, will be running at full capacity again soon.
Inspiration level raised to 64%, will be running at full capacity again soon.
Friday, March 22, 2013
Alchemy sketches, will be doing more 3D stuff soon.
Today's post contains more alchemy sketches.
More 3D stuff will be coming soon, as well as an experiment with papercraft.
Even have a model ready for that, but I think it would be smart to wait until I can get the poly count down a bit on the model.
More 3D stuff will be coming soon, as well as an experiment with papercraft.
Even have a model ready for that, but I think it would be smart to wait until I can get the poly count down a bit on the model.
Wednesday, March 20, 2013
Post of the day: more alchemy sketches
Seems I've got a massive case of artists block regarding 3D modeling, so I'll try doing some more alchemy sketches until it passes.
Here's one I did today:
I've been wondering...
How does one deal with artists block?
I think I'm going to do some other stuff in the meantime.
Will post updates soon.
Here's one I did today:
I've been wondering...
How does one deal with artists block?
I think I'm going to do some other stuff in the meantime.
Will post updates soon.
Monday, March 18, 2013
Alchemy sketch batch
For today, I show off some more alchemy sketches.
In the meantime, I'm also working on making a stencyl based game for the currently running game design challenge.
It will be a bit of a sandbox game, standby for further details.
In the meantime, I'm also working on making a stencyl based game for the currently running game design challenge.
It will be a bit of a sandbox game, standby for further details.
Monday, March 11, 2013
Sunday, March 10, 2013
Pirate mecha, now with materials added
Added some more materials to my little pirate mecha I posted a while ago.
I'll continue rigging the thing soon enough, and animation experiments will follow.
After I finally figure out this baking thing, as right now, it takes too long to render.
Click image for full size view of the render.
I'll continue rigging the thing soon enough, and animation experiments will follow.
After I finally figure out this baking thing, as right now, it takes too long to render.
Click image for full size view of the render.
More fun with alchemy
I fired up alchemy again today, and here's what came out of my experimenting:
It's fun to do some random experimenting from time to time to get a change of pace from your more serious works.
As I said in my title, this was made entirely in alchemy, a pretty nifty sketching program.
It's either a mecha cthulhu or a body armor for one of those creatures from district 9
It's fun to do some random experimenting from time to time to get a change of pace from your more serious works.
As I said in my title, this was made entirely in alchemy, a pretty nifty sketching program.
It's either a mecha cthulhu or a body armor for one of those creatures from district 9
Thursday, March 7, 2013
Blender render of the day: walker WIP
For my blender experimenting of the day, I modeled this simple walker model.
I'm going to take a stab at animating it through parenting, more updates will follow.
I'm going to take a stab at animating it through parenting, more updates will follow.
Tuesday, March 5, 2013
Alchemy sketch: beast soldier
Here's my latest sketch.
Alchemy is a great tool for the initial sketching stages of a work.
It's very fun to use and provides great workflow.
It's also very fun as a platform for exercising due to one defining feature (or lack thereof): there is no undo button.
Try it out for a spin yourself, I'm sure you'll enjoy.
Alchemy is a great tool for the initial sketching stages of a work.
It's very fun to use and provides great workflow.
It's also very fun as a platform for exercising due to one defining feature (or lack thereof): there is no undo button.
Try it out for a spin yourself, I'm sure you'll enjoy.
Update: assault mech
I've added some materials to the assault mech mesh I've shown you guys a short while ago.
As you've probably noticed, I tried going for a touch of mechwarrior with this one.
Armament:
- Dorsal mounted medium particle accelerator cannon.
- Side mounted four barrel caseless high explosive shell launcher X2
To be added:
- More materials
- Some textures
As you've probably noticed, I tried going for a touch of mechwarrior with this one.
Armament:
- Dorsal mounted medium particle accelerator cannon.
- Side mounted four barrel caseless high explosive shell launcher X2
To be added:
- More materials
- Some textures
Labels:
3D,
artillery,
assault,
blender,
cannon,
launcher,
mech,
mechanized,
mechwarrior,
model,
modeling,
particle
Blender render of the day: tank droid
Blender render of the day, a medium sized combat droid in basic configuration.
Upgrades may include: Additional armor, spine guard and shoulder guns.
Upgrades may include: Additional armor, spine guard and shoulder guns.
Monday, March 4, 2013
Sunday, March 3, 2013
Saturday, March 2, 2013
Behold! Fluffy! (link to rotation included)
Another fun little blender experiment with fur.
I just wanted to make something a bit more cartoony with this one.
And here's a link to a 360° rotation vid.
Link to rotation on youtube
Best viewed at large size.
I just wanted to make something a bit more cartoony with this one.
And here's a link to a 360° rotation vid.
Link to rotation on youtube
Best viewed at large size.
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