Alright, for todays experiment I tried using one of my drawings as a bump map texture on a plane in blender.
Haven't been able to do much other stuff due to personal issues, but don't worry, I'm working on it.
Thursday, February 28, 2013
Saturday, February 23, 2013
Next experiment: mammoth beetle
Got kind of tired of making robots, so I designed a beetle, once again using blender.
Still looks a bit plastic, though...
Some minor editing later:
Have I mentioned today how much I like bump mapping?
Textures used:
For fur pattern (less visible, so less detail needed)
Bump mapping pattern for shell
Bump mapping pattern for eye
Texture for spots on shell.
Desert material acquired from:
http://matrep.parastudios.de/index.php?action=view&material=165-sand&fc=10
(always give credit where due)
Not the best of results yet, but learned a lot so far.
Still looks a bit plastic, though...
Some minor editing later:
Have I mentioned today how much I like bump mapping?
Textures used:
For fur pattern (less visible, so less detail needed)
Bump mapping pattern for shell
Bump mapping pattern for eye
Texture for spots on shell.
Desert material acquired from:
http://matrep.parastudios.de/index.php?action=view&material=165-sand&fc=10
(always give credit where due)
Not the best of results yet, but learned a lot so far.
Wednesday, February 20, 2013
Gunboat
A gunship design I've been working on for the last two days in parallel to other stuff.
Didn't turn out too bad.
Labels:
aquatic,
boat,
Futuristic,
gunboat,
gunship,
ocean,
science fiction,
scifi,
ship,
water
planetoid render
Experimental stuff as usual.
Tuesday, February 19, 2013
Assault rover (blender 3D)
Made another materials experiment.
This time it's a combat vehicle intended for use on other worlds.
The wheel suspensions are pivoted, allowing it to lower its center of gravity for higher speed stability and maneuverability.
This time it's a combat vehicle intended for use on other worlds.
The wheel suspensions are pivoted, allowing it to lower its center of gravity for higher speed stability and maneuverability.
Sunday, February 17, 2013
Gun render
An experiment with blender toon materials.
Starting to understand on this work, but still got a fair amount of manual to go through.
Starting to understand on this work, but still got a fair amount of manual to go through.
Tuesday, February 12, 2013
Blender: scout ship
As a means of experimenting a bit more with materials in blender, I decided to make this small scout ship/shuttle craft.
Monday, February 11, 2013
Blender mecha
I've been working on this little experiment over the weekend.
You'll notice some zeon/zaku aspects here.
You'll notice some zeon/zaku aspects here.
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